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(+1)

I really liked the idea of variable difficulty/victory with first just getting to the end, then getting all the soul gems, and finally beating the 50 second limit. I didn't notice a difference aside from the text between these levels of victory, still, I enjoyed the challenge! Overall minimal jank save for jumps getting stuck when running against a ledge. The scarf animation is quite dynamic, made movement feel nice and fast.

thanks for the feedback, yeah wish had more time (got busy) to fix the jump