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(+1)

Fair enough.

In all honesty, even though I’ve had the idea for this game lying around on the backburner since December 2021, trying to come up with the level design (and the ultimate ‘win’ condition) were very last-minute affairs (hell, the initial concept/artistic intent for this concept didn’t even have a ‘win’ condition, just an endless inescapable cycle (albeit one with variations), just like in the initial endless nightmare which inspired this game) - so I apologise for the very poor implementations of them.

I had intended to make the layout of the first part mirror the layout of the second part (in an attempt to signpost the layout to the player without explicitly telling them where to go), but, due to time constraints, this part of the game got cut.

Still, I’m glad to hear that the twist managed to land well (admittedly, it was the main focus of the game concept - everything else did fall by the wayside).

Anywho, next year, I’m hoping to make something of a completely different genre (theme permitting).