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(+1)

Hey man! Thanks for playing, and the solid feedback. I meant for the bars to be ATB (Active Time Battle) like in the older Final Fantasy games. I should have just slapped the letters ATB right on them. The Ninja's one is a stamina bar, so I should have labeled that as well. The animations were totally based off of the NES Ninja Gaiden games (pretty huge influence) and I did my best to make them as similar to those cutscenes as I could. The trill notes were very intentional, lol. After I published it, I thought about making the ninja attacks automated, but it interfered with the charging mechanic that was half-implemented. (Most people didn't mention it, so I guess it went unused... probably because I didn't explain it very well.) I was also going to make the characters "hop" toward their opponents so show they were attacking but got crushed for time on the last day. I told myself that I didn't want to do a "How to play" screen as I've done in some other entries, but I really think I should have done that this time. Would've helped a ton I think. Either way, thanks again and I'm glad you got some enjoyment out of it!