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I'm glad to see this one back in part 2! The dash-teleport is a clever way to fix the frustration of getting stuck, since it works so well to get through the tall spikes that your worldgen can create. A different person might have changed their world generation to look more standard and be more standardly navigable, but the approach you took makes the unique worldgen and movement mechanics fit together in a nice way that feels special for this game.

Hope to see it back next week!