Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hello! I’m working on a version that fixes this. The problem arises from the way the expected position the audio should be at is calculated. Until I finish polishing this future version, all I can suggest is standardizing the frame durations. Sorry for the inconvenience!

(+1)

Thanks for the response! Any idea when this new version will be done? Thanks!

I’ve been juggling quite a few projects lately, but I expect AAE v2.2 to come out within a week or two.

(+1)

Cool! Totally understand, not trying to put pressure on you. Looking forward to the new version! And thanks again :)