Hey, thanks for trying out Feed the Beaver!
I agree, the current balance makes the game very grindy.
Originally, I wanted it to feel like a long adventure where the “grind” stayed interesting, but after some playtesting I changed my mind. I’ll probably remove at least half of the items (maybe more) and lower the prices for what’s left. The game will end up shorter, but I think it’ll be a lot more enjoyable.
Platform bug in Crystal Woods:
Thanks for pointing that out, I’ve added it to the top of my Trello priority list.
Tree attack miss rate:
That’s interesting... in theory, attacks should always land right in front of the gnome and hit any tree there. The problem might be certain trees having weird hitboxes (I haven’t tested them all yet). I’ll check into this, thanks for letting me know!
Portal prices:
Yep, they’re grindy too. I’ll be lowering those prices along with the other balance changes.
If you want immediate updates on development, consider joining the Discord. I’m still new to game development and to using Itch.io, so right now I mainly post patch notes and updates on Discord. Do you think I should also start posting smaller updates here on Itch.io? (I plan on moving to steam once the game has enough content for a trailer)
Thanks again for the feedback!