I get a GLSL error right after clicking Start:
34 | vec4 grid(vec2 p, vec2 b)
35 | {
36 | p /= b;
SHADER ERROR: 37 | vec2 pg=floor(p),pc=p-pg;
38 | return vec4(pg, vec2(pc.x, 1.-pc.y));
Expected a ';' after 'shader_type sky'.
39 | }
at: 40 |
(null) (:1)
41 | vec2 ascii_to_pos(int code, vec2 glyph_bounds)
42 | {
43 | vec2 b=floor(tex_res/glyph_bounds);
44 | return vec2(
ERROR: 45 | float(code%int(b.x)),
46 | float(code/int(b.x))
Shader compilation failed.
Running under Wine in Linux x86_64.