Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thanks for your detailed feedback Denny’sGuy !

I tried my hand at the engine’s 2D lighting system to give a bit more juice to the weapons when firing, and since i made a past entry in a similar style but that felt very 16 bit i thought the overall more colorful sprites and light system would make it look like a more Pc or 32 bit cd based game, so i’m glad i seemed to achieve that from what you’re saying :D

Difficulty wise i tend to lean towards the easier side as well especially for jams cause i want to avoid player frustration, my personal philosophy on this is that i want to make retro inspired games with the visual and audio styles of the times, but to avoid all the game design and gameplay flaws they had back then as much as possible, though i’ll admit proper balance is still hard on such a short time.

Yeah i wanted to have independent aim and movement so players could dodge more easily, i gotta be honest though i didn’t even think of separating the upper/lower parts indeed this would make the movement separation a bit more obvious, gotta look into that if i get time post jam.

I think i made the player’s shots a bit too slow in general, so i’ll have to adjust that, i didn’t playtest enough to get things adjusted better.

The Hp powerups thing is puirely cause i managed my time poorly and didn’t have time to make some and place them in levels, though i gotta say i kinda like your suggestion with some Armored core style repair stations instead cause that would be something a bit different so i’ll see if i can try that if i get time post jam ^^

The weapons were initially placed grouped like that cause of the co-op element as i wanted players to always have something available for both but without proper playstesting of the multi i can get it feels a bit akwardly placed at times :/ I wanted something a bit more Contra-Like so i don’t think i’ll have a whole Doom Style arsenal but i’ll see if i can maybe add a Pickup prompt or something so you can just walk over weapons you don’t want to avoid jumping over them. Glad you liked the variety though, and it seems like a lot of people did which makes me very happy :D

i spent (way too much) quite a lot of time and had a lot of fun making these XD