Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

1cc Demo finished! xD

The game really looks very promising. The ability to choose from four types of panels on the sides of the screen seems like a very good addition to me.

Suggestions:

- I think the focused attack feels visually underpowered. I don't know if it actually does more damage or not, but I think it should have a more aggressive animation (bigger or more intense).

- Bosses and sub-bosses don't give any visual feedback when hit... they don't flash white, nor do they make any kind of sound. I think it would be important in case at some point you can only hit a boss in specific places.

- An accessibility addition could be the inclusion of the fire engine, in case you have the bomb charged and are hit (like in Dodonpachi Daifukkatsu).

- In case this doesn't convince you, I think they could put more stackable bombs in stock instead of just one.

- I think there should be a few more seconds of breathing space after killing a subboss so you can gather more air to collect the bomb fragments they leave behind.

- The music is really great! However, I think the main menu theme should be a little more relaxed.

- It's really great that you included control configuration options in your first build. For the keyboard, I think it would be good if you included the WASD option in addition to the arrow keys for movement. 


I liked the game; I've been following it on Steam for a while now. I'm looking forward to future releases. Good luck and good luck with the project!

Thanks for the feedback!  A few people have said the focus laser looks underpowered, so we'll work on that.  Adding visual feedback when damaging bosses is also something we want to do.  And I'll think about everything else you said, too - thanks for playing and commenting!