1cc Demo finished! xD
The game really looks very promising. The ability to choose from four types of panels on the sides of the screen seems like a very good addition to me.
Suggestions:
- I think the focused attack feels visually underpowered. I don't know if it actually does more damage or not, but I think it should have a more aggressive animation (bigger or more intense).
- Bosses and sub-bosses don't give any visual feedback when hit... they don't flash white, nor do they make any kind of sound. I think it would be important in case at some point you can only hit a boss in specific places.
- An accessibility addition could be the inclusion of the fire engine, in case you have the bomb charged and are hit (like in Dodonpachi Daifukkatsu).
- In case this doesn't convince you, I think they could put more stackable bombs in stock instead of just one.
- I think there should be a few more seconds of breathing space after killing a subboss so you can gather more air to collect the bomb fragments they leave behind.
- The music is really great! However, I think the main menu theme should be a little more relaxed.
- It's really great that you included control configuration options in your first build. For the keyboard, I think it would be good if you included the WASD option in addition to the arrow keys for movement.
I liked the game; I've been following it on Steam for a while now. I'm looking forward to future releases. Good luck and good luck with the project!