got a solid groundwork, reminded me of those turn-based rpgs i’d played, enough to get you pumped up.
so far in my playthroughs i didnt get any items after any single encounter i conquered so i cant say how else would they be obtained or if it wasnt yet implemented. one bug was that the arrow tended to stuck/lagged in the corner of slider. and another thing, the intended effects from the critical result didnt land as effective since you could either still receive damage (1-2 pts) and miss an attack especially against the golem; always lost here, weirdly the yellow hit did more damage than the critical dark orange could ever did.
looking forward to the future plans or improvements made on this. :)