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(+1)

thank you for the feedback. Yeah, it can be a bit cumbersome to navigate the menus, so I'll need to figure out how to streamline things a bit better or maybe I'll make a mission that has the player open the upgrades panel so they get the notion that upgrades and parts are in different places. 

.And yeah, I agree with you on the 3d models.. I really pushed for this as I knew it would be a really cool draw factor (pun intended). We tried to look for a 3d modeler but had no luck - so I decided to give it a stab, willing to give up sleep hours, and it turned out much better than I anticipated. I told my team that it building gunpla for years is what probably helped me with the mech anatomy lol!

Thanks for playing!

No problem just doing my part as they say XD

Yeah it can be intimidating but once you really get into it and stick to some low poly stuff 3D isn’t as hard as it may seem at first ^^ and honestly i would have never guessed you just picked up 3D recently cause these look really cool :D

(+1)

thanks! Yeah, I've had a few other experiences with 3D - including a game jam last year where I made all of the world assets using crocotile lol (that was hell)- but I wouldn't say I'm too comfortable with the medium. But yeah I agree, once I got into the flow of making the models, it wasn't as bad as I thought it would be - actually kind of therapeutic. My first attempts for textures for some of the mechs were so awful, which made me sweat a little - but I re-based and remembered that I do have some pixel art skills - which helped me get the look that I wanted :D. 

Haha well pixel art x simple 3D is the magic mix that does wonder so your skills most surely helped XD