Hi!
I've found what looks like a game-breaking (UPD: or maybe soft-locking, I wasn't investigating the consequences deeper) bug in AAA.
At the end of Alice's Episode P, there is an event:
- map 18 Alley Secret garden
- ev018 (000,018).
At the very end, after Alouette's talk with Mercy, the screen is moved to Petanque and Delta.
There is a Conditional branch with (switch 0052: Millie caught)
If it is ON then after some dialogue the event and episode are ended now.
However, in case this switch is OFF, the game is stuck: reduced functionality of Compact, missing Cassidy, missing dialogue with Aunt Becky etc.
Other in-game events suppose that it is a possible condition for switches - (map 011 downtown , event 162 (037,017) suppose that switch 0201 Endless nightmare can be ON while switch 052 Millie caught is OFF)
The issue (I suppose) is that Conditional branch with (switch 0052: Millie caught) was supposed to slightly alter the dialogue between Petanque and Delta, not some bigger event.
Actually, right after that Conditional branch with (switch 0052: Millie caught) there is another one, with same condition that branches into two short dialogue lines.
It can be easily fixed by extracting body of Conditional branch to the event and removing the excess branch.
By the way, I really enjoy your games, you are making a world a better place.
(UPD: Updated bug general description, fixed Petanque name, small fixes)