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It took me a little while to figure out how this would work, but I was impressed once I did. The timer gives players a cool choice between waiting it out and chancing a trip to another plane, which I also liked. My only question is why Azov would give clues to someone which would help them get to his vault; maybe he likes to reward ingenuity? Anyway, it's a nifty idea, and a good puzzle.

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I'll have to continue tweaking the explanation a bit post-jam. As for the note, Azov may have laid it out as a deadly challenge. I also considered having a rival party trapped in one of the planes that may have jotted it down. But I left it ambiguous. Thanks for taking a look!