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(+1)

It's really just a single story line (and that's completely reasonable for a one-page adventure) with limited interactivity.  But, again, that's not inappropriate for a bleak, edge-of-the world setting.  I think it could have been fleshed out a bit with some other visitors/pilgrims to suggest a more dynamic environment, and I would have liked a map or some interior art that could help further set the scene and prompt the GMs imagination (but I'm a visual person, and that's what works well for me).

Generally positive overall!