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"My comment is relevant in the 13V”

Well, it's a beautiful game. It's a really interesting first-person fighter. It has small details that are sometimes KILL-worthy. It feels good to fight in battles where you can fight with anything, and it's fun. And it's important to mention the music because it's brain-rushing. It fits in perfectly and is motivating to keep fighting until the end, and it sounds great by itself. Each level has its own unique feel. Ah, what Easter eggs:3  

But there are some oddities that ruin the experience of the game.

1. This is the intelligence of enemies. When you get in their eyes, but don't aggrandize, they start looking at you, but they will see you in a certain area of visibility, and it looks very strange. And quite often they get stuck in the legs of the table, in the doorway (if there are chairs or boxes there), and they also don't want to go around... uh, tables without legs at all. 

2. Essence, textures, objects. The corpses of enemies and some oversized weapons (barrels, chairs, etc.) make it difficult to walk calmly, as we get stuck in them and cannot go anywhere (this is especially dangerous in doorways or in small rooms).
3. Physics of taking damage from falling on enemies. I've noticed that enemies don't like falling very much, but our character can survive almost any fall. This is strange.

And considering everything I've written in this Comments, this is a really high-quality game anyway. Keep up the good work! 

P.S. If you've played casualties:unknown, then when you find expie plush, you'll throw her into the pit :P