Listen! The developer has already come up with a solution! In remote-control-setup or during the game there is a "assist" at the bottom right and the red point will remove the pixels.
TunMicFon
Recent community posts
"My comment is relevant in the 13V”
Well, it's a beautiful game. It's a really interesting first-person fighter. It has small details that are sometimes KILL-worthy. It feels good to fight in battles where you can fight with anything, and it's fun. And it's important to mention the music because it's brain-rushing. It fits in perfectly and is motivating to keep fighting until the end, and it sounds great by itself. Each level has its own unique feel. Ah, what Easter eggs:3
But there are some oddities that ruin the experience of the game.
1. This is the intelligence of enemies. When you get in their eyes, but don't aggrandize, they start looking at you, but they will see you in a certain area of visibility, and it looks very strange. And quite often they get stuck in the legs of the table, in the doorway (if there are chairs or boxes there), and they also don't want to go around... uh, tables without legs at all.
2. Essence, textures, objects. The corpses of enemies and some oversized weapons (barrels, chairs, etc.) make it difficult to walk calmly, as we get stuck in them and cannot go anywhere (this is especially dangerous in doorways or in small rooms).
3. Physics of taking damage from falling on enemies. I've noticed that enemies don't like falling very much, but our character can survive almost any fall. This is strange.
And considering everything I've written in this Comments, this is a really high-quality game anyway. Keep up the good work!
P.S. If you've played casualties:unknown, then when you find expie plush, you'll throw her into the pit :P
Listen. There is a translation available right now, but it is only relevant until version 2, and then there are problems (In the new version, you get ahead of the game if you open a note and the merchants stop trading).
So if necessary, just search the Internet for the «scavenger prototype russifier» and then you will find it on github. Download the file. And in the file win.rar you're looking for the lang point. You upload the installed file there (before that, make it in the notepad format) and THAT's IT!
P.S. you can change the lines in the game in notepad.
But what about the full transfer? Well... we have to wait :/ (I don't mind)
Why do I need Tarkov when I have this game?
Hah… fine. It's just a stupid joke :3
But to be honest, I'm just surprised by this game.
This game instilates feelings of nostalgia on the game plasma explosion (1-2), but there is also something really new. Wound mechanics! Because of her, you feel the main character, and sometimes you empathize with his "suffering". Also the most basic mechanics is cartridge management, because with it you begin to appreciate every cartridge. But there is also a simplification of the whole game and this revival. It's not usually made. You can be reborn or capture someone's mind. The same there is a sound study here.
But there are also disadvantages "If anything, version (7 demo)" : So... it's artificial intelligence. Enemies can go straight to the fire and they don't react to it, as well as to an explosive barrel. It's also strange that the enemies don't care about the shots, but they can go to the source of the noise. It's strange to me that they don't care about falling things, even if they fall directly on them. There is also a dot about the character Milky, or rather about his bazooka, sniper and grenade launcher. In 75%, they will destroy themselves when using these weapons. Well, that's it... that's it. Considering all this, I can say this: I would like this game to be released. This is a really interesting indie game, or a 2D shooter from the 3rd person.
And remember... furries are cute :3
Leapy my love.