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(+1)

It was an alright prelude (especially for a first game!), but I did start to get a bit bored after I had already explored all of the random rooms, quickly devolving into ‘running back to the nearest exit to re-roll for a potential exit room’. I guess some background music might have helped to keep players engaged a bit longer, but yeah it looks like everyone else has already said the things which I was going to say.

Still, I think that the ‘random dungeon’ idea could work in more of a roguelike structure, but pulling that off in RPG Maker could be a pain in the backside.

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Thank you for the feedback and the kind comments! Honestly, the best thing I can hear from this version of the game is "I had already explored all of the random rooms". But yeh, the huge bulk of this game currently is just those rooms. And like you said, background music would have helped a lot! I can say that because I've been focusing on adding music and sound effects to the game for an update hopefully after the jam rating period ends.

"but pulling that off in RPG Maker could be a pain in the backside." Looks over to the 2 hours I spent trying to prevent the player from going backwards and once finished, hated it and scrapped it...... Yeh, you couldn't be more right lol. But for me, I've always believed in a saying, "Limitations breed creativity." So as long as it feels possible for something to be done, I'll try to do it.

Also, a reason why I actually "liked" the player to immediately go through the exit they just came out of is exactly what you did. Explore the room, and if you've seen that room enough, you can sometimes quickly skip it for another room. Thank you for proving to be those people exist lol.

Here's a fun fact for you: Yesterday I did testing to see if going through the exits quickly would affect the RNG of the rooms. I had experience from coding before that if you sometimes call an RNG function quickly enough, it won't update the random number, especially if it is based on time. Going through quickly or slowly did not influence the RNG, from what it looks like; however, in my quick test I went through 110 rooms, and not once did I see room 13. So sometimes you do get unlucky lol.

But yeah, thank you for the feedback, and I'm happy you enjoyed the game!