Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Yeah, apparently only the 3D versions are called Merger Sponge. The 2D versions are called the Sierpiński Carpet. (While coding it, I actually named the files "Merger Carpet" at first, but changed it later when I learned that's not a thing haha)

sierpenski needs his carpet patched up -- It's full of holes.

Actually, bigger problem: there is no carpet -- its area is zero :)

hmm. It would appear so; if you think of it as "take any point, is there a hole there". However... If you think about it, each iteration, you remove 1/9 of the area, and 1/9 is less every time, which seems like it would approach a finite value. But another way to think of it is that the total carpet area at iteration n is 8/9 (n-1). This is always less and less continually. And sure enough, a sequence calculator says it approaches 0.

confusing...


Wikipedia has the last word:

The area of the carpet is zero (in standard Lebesgue measure).

Proof: Denote as ai the area of iteration i. Then ai + 1 = 8/9ai. So ai = (8/9)i, which tends to 0 as i goes to infinity.


I guess the only way to really tell is to make one, or steal Sierpenski's and weigh it.   :)

(1 edit)

Now we're entering the fundamentals of fractal math :)
Weighing it is a good call; you could derive the concept of "fractal dimensions" by scaling it and weighing it repeatedly.
For those who are curious, this video by 3Blue1Brown does a much better job at explaining it than I can ever do.

Actually... Perhaps I can somehow make fractal dimensions a mechanic in the full game? We'll see...