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(1 edit)

Now we're entering the fundamentals of fractal math :)
Weighing it is a good call; you could derive the concept of "fractal dimensions" by scaling it and weighing it repeatedly.
For those who are curious, this video by 3Blue1Brown does a much better job at explaining it than I can ever do.

Actually... Perhaps I can somehow make fractal dimensions a mechanic in the full game? We'll see...