Well, after quite a long time, I'm back here (The one who first found Morse code in the UwU soundtrack). What can I say about the new and old weapons.
The 120mm cannon is good, but HEAT shells? Seriously? They don't penetrate walls and don't work at close range because of the damage to your own crawler. It would be possible to give separate ammo for APFSDS and HE shells. AP shells do more damage to armored targets and penetrate buildings, and HE shells are better at killing light vehicles and command centers.
There are no complaints about the laser, it's good.
The SMP is too good on all missions except the 7th.
The anti-tank mines are good, but they blow each other up too well, they need to reduce the chain reaction distance.
Spider drones are too good, but often get lost in narrow corridors of level 7 (as well as enemies). 12 pieces is VERY many for such a powerful weapon, I would limit it to 6, or better yet, 4.
Multi-lock missiles are still terrible, I already suggested giving them the ability to ignore trees and cars, but no one listened to me, they are still unplayable.
20 mm guns are terrible, but I suppose this is normal for a weapon of this caliber, especially if it is the starting one.
25 mm weapons, both simple and smartgun are balanced. Although the smartgun is too weak in my opinion, it needs to either increase the deflection speed, or completely remove the penetration, but give it high damage for minimal damage to buildings.
Scatter gun... I don't know what to say about it, I personally don't like it, but I can't give specific reasons why.
Smoke grenades are still simply the best choice, simply because it turns off the enemy's brain (I already said this, but I understand that it takes a lot of effort to solve, I'm just reminding you), and among fragmentation grenades, incendiary ones are simply better, although it's better to give them a small explosion damage, but a lot of fire.
That's all, thanks for reading.