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Thanks so much for playing! Yeah unfortunately the blur is because of the trashy way I coded collisions - which was essentially:

 if (player X = ground  X) then (player X + 1) every step

I haven't done a lot of work with platformer collisions before and obviously didn't have a lot of time for this specific game 😅 I thought it looked okay once the rabbit was moving so I wasn't super bothered but I might try to fix it now the jam is over.