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(+2)

Well, I can’t figure out if this is chatbot output as a joke -or- if you’re purposely equating an act that is equivalent to entering a random phrase into a search box to print the first result with the game-making process of either finding or creating assets, researching tools, studying code or learning a new program, formulating a plan however vague, maybe writing and rewriting a script, putting it all together as a game, and testing out that game.

Itch.io has more than a few choices in free games and other distractions. Some took a few hours to make. Some took countless hours over a year or more. Most might’ve been somewhere in between, thoroughly planned out or not. They might be satisfying to play, anyhow.

Need stress relief? Screaming into the Void not your thing? The onsite search and navigation menus aren’t completely broken. Scrolling through results and clicking on interesting pictures isn’t such a bad way to spend time if the game feel like too much effort to play.

Look, I’m glad the OP felt better without having to do home repairs… but come on. Adding to game makers’ frustrations by posting what is an insult in this forum is spreading crud around that should have stayed private.

(3 edits) (+1)

> or- if you’re purposely equating an act that is equivalent to entering a random phrase into a search box

I'm too drunk to explain morep recisely why "entering a carefully premeditated prompt" is not equal to "entering a random phrase into a search box". Especially to a person which does not know jack about euther AI prompt engineering, or how more or less decent AI actually works, or how actual game design works.

As of AI part, I recommend getting acquainted with "Golem XIV" by S. Lem . That's a nice starting point for getting rid of any AI-related ignorance in human beings (or devolved species pretending to be ones).

For game design... http://lki.ru/text.php?id=192 is the best crash course into game design I know - however, it's available in Russian only.
I don't know any alternatives in English which would be both as short and as informative yet. Any clues on such are much appreciated.

There's a lot of steps between "holy shit, I have a nice idea for a game" and "I've played this game and it was actually quite nice!" - steps which could be done differently, with different tools.
You can keep copium'ing in human-made AAA slop (and/or human-made indie shovelware).
Or you can embrace all benefits of acceptine "if you can't see the difference then what's the difference?" (contributed to RoninPawn) paradigm and enjoy good products made by able people with the help of AI...

...oh, wait, you didn't even tried the game by OP.
So, what makes your "opinion" different from generic trolling if you don't even know a thing about the game-in-question?

You didn't even bothered to understand my response in the first place.

What a regretful sight.