Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Oh man, vibes for days. I dig this a lot — I love the use of a clock to slowly increase the pressure on the party. My only quibble, though this might not matter in play, is the linearity of the adventure. But that’s really it.

Thank you for the kind words. I'm glad the atmosphere and the pressure from the clock mechanic landed well. You are right about the linearity; it was a deliberate design choice. Ordainer Pellen is not static; he actively moves through the Ossuary to gather components for his ritual. I tied his movement directly to the clock to create the feeling of a chase, making him an active antagonist with his own goal rather than a stationary boss waiting in a final room.