I've only had time to skim it so far, but I like this class a lot: it adds a kind of mobility toolkit that I didn't know I needed, which is absent from the base game. I enjoy that it obviously wants to Do Something and gives a toolkit based around doing That Thing (it wants to move in close and wants to make enemies move, etc) but not in a way that makes this the only thing you'll ever want to do, and not in a way that immediately sings "this is overpowered".
Next Beacon I run, this'll probably be included in the classes-available list!