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(1 edit) (+1)

Thank you so much, I'm glad you enjoyed the puzzle design!

I apologize for the audio being so annoying, it was one of the last things I added; I've now learned that a game with no audio is better than a game with annoying audio! I really appreciate your suggestion for a much more pleasant way of representing glitchy audio, that's a great idea! I initially planned to write a catchy little tune with 4 instruments, with each instrument being turned on/off by its respective projector. Maybe I could have the player's proximity to a glitch lower the bitrate of the instrument that corresponds to the glitch? That way, by clearing a glitch, the player is rewarded with the instrument being restored to high quality, rather than just hearing another annoying glitchy sound.