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I found the puzzles interesting and the right balance of thinking vs execution. I also really liked the pacing, having the very easy collectables to show you're doing the right thing and then the later ones being visible but locked behind the challenge.

The audio was awful though! I had to mute the game and check other comments to make sure it was the game and not my computer. I saw you said you're going for removing glitches, maybe that could have be heard as removing a noise layer instead of adding one? Either way, I'd advise going for a more conventional soundscape in the future, with good player actions rewarding them with good sounds.

Despite that, I had fun and enjoyed the puzzles. Best of luck!

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Thank you so much, I'm glad you enjoyed the puzzle design!

I apologize for the audio being so annoying, it was one of the last things I added; I've now learned that a game with no audio is better than a game with annoying audio! I really appreciate your suggestion for a much more pleasant way of representing glitchy audio, that's a great idea! I initially planned to write a catchy little tune with 4 instruments, with each instrument being turned on/off by its respective projector. Maybe I could have the player's proximity to a glitch lower the bitrate of the instrument that corresponds to the glitch? That way, by clearing a glitch, the player is rewarded with the instrument being restored to high quality, rather than just hearing another annoying glitchy sound.