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(+1)

Thanks for testing! We’ll definitely finish the game and bring it to release, and right now we’re changing the aiming system. I had no prior experience with this camera perspective, so I had to improvise. I’ll also make the crosshair more noticeable — many players pointed out that it’s too small and blends in with the ground.

(+1)

No problem 3D and 3rd person cameras can be hard to implement especially on short time ^^