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For what it's worth, in retrospect I also focused on the wrong things, and while my game plays, it still has some very weird design choices with the fullscreen for example. 

But hey! We both made something, and I would argue that we both learned some lessons about gamedev and maybe even learned something about ourselves. And you can't put a price on that :)

Yeah, this project sure taught me quite a bit and some new ways I could do things in the future.