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(1 edit) (+2)

I found out the tutorial was broken the hard way. I did see the warning message on the main page after already experiencing it.
I think I encountered quite a few bugs, but I'm not sure because it wasn't very clear how the game works. Like I could sometimes pass through walls but not always.

Some of the explosion sounds got old quickly, shame there was no way to mute them.

The car movement felt really good, the art style really works, makes it look fun.  I had fun driving around and destroying things, but once the timer ran out and nothing happened I was just left confused.

Once the bugs (which is expected from a jam) are fixed I'm sure it will a really fun game to play! 

Overall, excellent job! 

yeah, the game is unfortunately among one the buggier of all the jam submissions, mostly due to this being effectively my first game, and me learning all the code on the fly while dealing with unity's rotation system.

theres was definetly a lot more player UI features in the initial draft like volume and window settings but i spent most of the development time working on and perfecting the car mechanics and afterwards the in game assets, so 90% of the ui-based systems fell on the way side.
though im still glad that the work i did put into the car did pay off as most everyone seems to enjoy it.

but yes! the moment the jam ends expect a bug fix version which also includes all the features that broke at the last minute.