Love the different enemy variations and combinations, still a challenge to master the controls but I enjoyed the game anyway! Well done!
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For sure! We’ll probably try to revisit after the jam. We want to keep the high skill ceiling, but try to make some of the interactions a bit more intuitive. Our main goal was to make the mouse and the player movement both be equally important to influencing the quill motion, in order to keep the gameplay dynamic and force the player to really think about positioning.