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love the aesthetic and the vibe, and the game concept is pretty neat! it has problems with balancing and whatnot, but the thing that felt most annoying was that it was sometimes confusing why my units weren't attacking.  i assume there's some sort of cooldown but it felt fairly long, and it felt like most of the time, my units would just walk away from an enemy and not attack, and once they're on the other end of the loop they can't reach so the enemy doesn't die for ages. maybe just a skill issue though. cool game!

Thanks for trying it out! Yes, it's mostly due to a fairly unbalanced range/cooldown. :D We are also considering letting the units stop for a bit while attacking, but we haven't had the time to experiment with it during the game jam.