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(1 edit) (+1)

In my mind the "whole puzzle about the introduction of the jump height mechanic" was what level 6 was meant to be, but I figured I'd add a couple additional steps to get the box upside down (since they were steps you basically had to do in level 5 as well), but I guess I fell victim to the creator finding their game easier than the players problem, and underestimated the complexity that level 6 ended up adding to the discovery of the jump height mechanic.

Happens to the best of us. Not really a colossal issue to my eyes since playtesting would've caught that anyway and it would've ended up addressed one way or another.