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(+1)

Cute game, and fun to play! I see from the description and your other comments that this is your first ever game? Amazing work!

I do have a couple of suggestions. I think the pickup radius on the water particles could have been a bit larger, and a clearer signal for when the cloud is dropping water and when it isn’t would have been helpful (there seems to be an initial burst of rain but you can put out fires for a little while after that burst, but not forever). I found E to switch phases to be a little bit fiddly, since my index finger is also needed to move right, I would maybe suggest Shift instead, but that’s very much a nitpick.

Overall, great game, and extremely impressive for a first ever game!

Thank you so much! Yes, this is my first ever game 😄

Your feedback is spot on. Increasing the water particle pickup radius would make the interaction feel smoother for the player. Several other players have also suggested indicators for where the rain would fall, I think this coupled with your recommendation of a more clearer signal of when the rain was dropping would make the gameplay feel more intuitive. I was also planning to make it so keybinds could be reassignable (the system code is in the files), but I believe I made some time management issues and didn’t have the time to make its UI, I think this may have solved the key issues by allowing players to select the controls they feel the most comfortable. If I decide to polish the game more after the jam, I will definitely implement your suggestions!

Thank you again for playing my game and your great feedback, means a lot to me!