wow! really appreciated your comment ^^.
although I had the main idea in mind, the narrative was kind of improvised everyday, as i preferred to write one part of the game, work on it, and then go onto the next one, rather than making the entire script in one single day.
it’s true that I also wanted to implement some more jokes, but not only about game development. there were just little gags, references or easter eggs
(like one was about Kevin Macleod playing on the background of the finale and being mentioned by the narrator), but got eventually scrapped to not interfere with this focus you said of the game revolving the developer’s struggles.
i’m so glad you enjoyed the game and that you got to play it! thanks for playing and good luck in the jam :D