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(1 edit) (+1)

Was pretty fun, some screens got tedious pretty quick (e.g., first one) because I was just redoing the same stuff for progress. Addmitedly, on that one I also thought I had to get to the collectible to get to the  next level. Crouching felt a bit out of place as it seemed to be mostly there so that you'd fit through one block horizontal gaps. That's all small stuff, was an overall cool concept with solid exexuction and did enojy playing it.

Thanks for the feedback! I realized those points too halfway through when i was playtesting, but i was already 3 days into the jam and didn't have time to revamp that. The first level  tweak should've been easy though, that's entirely my bad.