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Roach

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A member registered Apr 23, 2025 · View creator page →

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Thanks for the feedback! I realized those points too halfway through when i was playtesting, but i was already 3 days into the jam and didn't have time to revamp that. The first level  tweak should've been easy though, that's entirely my bad.

Thank you! At its most basic, it's just using godot's built in lighting system with a directional light on the scene, and light occluders on the tiles and player. All of the added effects are part of the dithering shader and godot's environment system to give a slight bloom effect.

Hi! Your review on my game made me check out yours, since we had basically the same core mechanic, lol. The visuals are great, nicely polished assets and camera work. Puzzles make sense; my complaints are that the jumping on iterations could have been taught sooner, and some jumps feel like you should be able to do them without jumping on top of an iteration. I like the inclusion of an iteration counter after every level, i should've done something like that for my game.