The time-loop-clone-game has been done a good few times, but this one spices it up with not respawning you after a loop and killing you on touching your clones.
which the risk of dying and/or missing the moving platforms timings forces more foresight and planning than the usual time loop games.
unfortunately it is a bit buggy as the clones will sometimes randomly break and force you to redo everything, which can be annoying in the later levels when you're working with several clones.
the art is admitedly pretty basic but it comunicates most of the elements you need.
only jumping and dying has SFX, and the music does keep interest but as a puzzle game the synths could've been toned down for better thinking music.
narrative elements are VERY rare but appreciated in a jam submission, and the game even even if basic manages to have 2 endings, which highilights the secret rooms you missed the whole time and gives it a whole layer of replaybility.
overall, the parts might not be so special, but the sum of everything forms a pretty solid result.