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dreamwiener

For your future games: 

Cutscenes that could be skipped on second time should be skipped or being able to be skipped. It is not a good idea to waste gamers time. I understand that the starting roll shows you stats in the end, but you probably could make it an info panel in first room, or at least allow space-to-speed from the start, without waiting first 6 slow lines of logo.

And when UI covers a big chunk of important playable space you should move it to less important space or shrink it down or make it semi-transparent or all of it.

Top-down shooters vastly limit players field of view, so it is a good tone to limit enemies shooting distance, so you are never sniped from outside of screen. For side scrollers its alright for enemies to shoot from right side of screen, but they should stop when hidden behind left side, don't shoot player in the back.

Not trying to be harsh or rude, sorry if seemed like it

All incredibly valuable feedback especially if I do continue the game on further or make anything else like it in the future, but also damn I am one person and had less than 4 days cut me some slack.

Regardless thank you for the feedback, I will make sure to atleast take it into consideration on future projects, especially the shooting distance of enemies as I hadn't considered it! When the jam ends I might update this build to implement all of these suggestions!