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What absolutely blows me away is how deeply the environment affects them, both mentally and physically. You’re not just watching a meter go down — you’re hearing your character tell you, in their own words, what they’re going through.
If they’re exhausted, they might mutter “I should stop for a bit.”
If they’re badly hurt, they might admit “I can’t feel my legs…” or “I’m feeling dizzy.”
It’s so human, it’s almost unsettling — and it makes you want to take care of them in a way I’ve never felt in another game.

Little details like their reaction to seeing a corpse — maybe they freeze, maybe their mood sinks for the rest of the day — create a genuine bond between player and character. You don’t just play as them… you look after them. And every little thing you do has an emotional weight to it.

This is what makes Scav Prototype stand out for me: it doesn’t just simulate survival, it simulates the experience of living through survival. You feel the pressure, the fear, the small moments of relief — all through a character who reacts exactly how you’d imagine a real person would.

For a 2D pixel game to pull this off is incredible. It’s tense, immersive, and full of those “wow” moments where you forget you’re playing a game and start treating the character like someone you actually know. If this is just the prototype, I can’t wait to see the full vision come to life.

honestly with how quick people seem to get quite emotionally invested/attached to the character it would be kind of neat if they did something a bit like one shot where the character and player can speak and interact with each other in certain ways.