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NightFangFenrir

9
Posts
A member registered May 28, 2025

Recent community posts

(1 edit)

once you’ve unlocked the blessing giving access to all of Damlons’ jobs you need to start the dragoness job. I don’t know off hand the specific stats and actions you need to choose during the mission but i do know if you choose to be nice to the dragoness she mentions the kobold maid being gone for much longer than normal, so based on that I’d assume there’s a choice path that likely leads to you going out to find her. So your best bet is probably going to be starting the mission, saving the game and reload if the path you choose ends up being wrong.

in case you (or others who see this) are having trouble figuring out the blessings, if you click on the info button it gives a brief description of how to unlock them. But to save you a bit of time I’ll say it here, your first run will be without any blessings, to get the points needed to unlock blessings for use you need to complete challenges (located in the codex section) which denote with a symbol (the amount of symbols next to the challenge shows how many points you’ll get for completing it) how many points said challenge is worth. Each blessing requires you to do specific things during your runs to become available for example unlocking the ability to level up your mind powers from the librarian guy will unlock the blessing that used to be the acolyte class. Added bit of info the 0/5 blessings thing denotes the number of blessings equipped as you can have multiple blessings active with each one taking up a different amount of your blessing cap. Hope this helps you or anyone for that matter who are a bit confused about this.

would be neat if whitecrocus added an item or event at some point in the future that would make it so the spirit tree could temporarily return to its spirit form so the player could date/mate with it. but probably not something feasible to do for quite awhile given all the work their team is already doing

was genuinely starting to think we might need to wait til 2027 for the next update. So seeing an update for this when i got on today has me ecstatic to see everything you've changed and i can hardly wait to see what else you've got cooking up. as far as I'm concerned this game despite not having animated scenes is easily tied with The spirts of sabil as my number one favorites on Itch.io for how well written they are and how much care was put into making them. so kudos to you It That Watches, keep up the amazing work.     =(^+^)=

That is most definitely something lol, tho it does explain why despite it being primarily just text it's able to draw you in based almost entirely on how you describe stuff. So hats off to you man, can't wait to see where you take this (or any other projects you may have in the works) cause it's seriously some damn good work you've done with this so far.

honestly with how quick people seem to get quite emotionally invested/attached to the character it would be kind of neat if they did something a bit like one shot where the character and player can speak and interact with each other in certain ways.

2 questions for It That Watches, firstly what's the inspiration behind the name as it that watches is a fairly unique profile name? Second have you worked on anything else or is this your first game? As the amount of high quality work and writing is crazy. 

From what i understand up til now Raliv has been primarily working on the games core mechanics, so now that they've got those in a state their comfortable with they're likely switching their focus to adding more content and fleshing out stuff like lore, story elements, characters, locations, enemies ect ect...

There is but I'm assuming doing so would likely cost way to much time, effort, and money for them to rescind their decision. So I'm assuming Raliv attempted to appeal it but ultimately decided it simply wasn't worth the headache and dropped it. Tho for all i know they could very well still be working on appealing it.