Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I like the low poly visuals, and while there is not much variety of effects, they are good enough.

Only real issue I would point for controller users is to be able to pick upgrades with the controller, at least with just a button, since I did had to grab the mouse again and again just to pick another upgrade 10 seconds later.

And also, I am grateful for the small countdown right after picking an upgrade, so you can get ready again, not that many games do so.

(1 edit) (+1)

I added the controller input last minute since it’s easy in unreal, but forgot to implement it controlling UI or at least the mouse with right stick or something.

I had to add the countdown since I condensed the game a lot. The rounds were taking too long and the player wasn’t leveling up fast enough to deal with the increasing enemies. The leveling ended up so frequent I had to put a countdown.