Thanks for playing it!
I was really trying to go for 3 very specific player experience moments
- The player being brave, and just trying something even if they don't understand anything. (I probably gave too much time to poke around, and the one-button mode makes this one kind of weird at the start now... )
- The player having a perspective shift from being in the game's program to being in some isolated location interacting with a computer that is interacting with the program (to promote immersion).
- The feeling of dread when you know you advance time by typing, and aren't sure if you have enough characters left before you trigger your own death or edge on by, but continuing to type anyway.