Try out the latest version, there's a chance that v1.4.0 was too old for the newer version of GameMaker and was causing corruption. If you still have issues, let me know. Thanks!
this is the error:
inflate failed with error:-3 invalid code lengths set
########## SSave: error loading file "0save.ssave" | error: { message : "buffer_read argument 1 invalid reference to (buffer) - requested -1 max is 32", longMessage : "ERROR in action number 1
of Create Event for object obj_game:
buffer_read argument 1 invalid reference to (buffer) - requested -1 max is 32
at gml_Script___ssave_decrypt (line 68) - var _json = buffer_read(_decrypted, buffer_text);
", script : "gml_Script___ssave_decrypt", line : 68, stacktrace : [ "gml_Script___ssave_decrypt (line 68)","gml_Script___load_from_file@anon@6058@SSave@scr_ssave (line 247) - _json = __ssave_decrypt(_data);
","gml_Script_load@anon@3270@SSave@scr_ssave (line 111) - return __load_from_file(_filename);
","gml_Object_obj_game_Create_0 (line 330) - global.opslaanfile.load("0")
" ] }
0
inflate failed with error:-3 invalid code lengths set
########## SSave: error loading file "0save.ssave" | error: { message : "buffer_read argument 1 invalid reference to (buffer) - requested -1 max is 32", longMessage : "ERROR in action number 1
of Create Event for object obj_game:
buffer_read argument 1 invalid reference to (buffer) - requested -1 max is 32
at gml_Script___ssave_decrypt (line 68) - var _json = buffer_read(_decrypted, buffer_text);
", script : "gml_Script___ssave_decrypt", line : 68, stacktrace : [ "gml_Script___ssave_decrypt (line 68)","gml_Script___load_from_file@anon@6058@SSave@scr_ssave (line 247) - _json = __ssave_decrypt(_data);
","gml_Script_load@anon@3270@SSave@scr_ssave (line 111) - return __load_from_file(_filename);
","gml_Object_obj_game_Create_0 (line 866) - global.opslaanfile.load("0");
" ] }
0
########## SSave: saved file to: 0save.ssave

