Streamed a playthrough of it if you wanna check it out (or at least what you weren't around for)
Very fun take on the sokoban genre, levels are all very well designed and the difficulty ramps up nicely! I think a block pushing puzzle game with screen wrapping would've already been a cool concept on its own, but the addition of the different colored areas you can switch between, and the colors themselves being what restricts you to specific areas, was all a very cool addition to add further depth to the game. Was, shockingly enough, the only PICO game we played this year, but I'm not feeling the limitations of the engine at all, outside of maybe wishing there was more levels to play through. Granted, getting your players to wish there was *more* content is generally a great sign you got them in a good gameplay loop (pun intended) and what the game provided is more than adequate. In fact that's really the only feedback I can give as everything was just perfect. I really enjoyed it, was a very cleanly made and quick treat that got me really engaged!