I absolutely love the new content! This is such a blast of nostalgia from the past! Thank you for continuing to work on this and I can't wait to see more content and the other classes.
However, I do agree with the others about bugs and balance issues. I've compiled a list of feedback from my own playthrough. SPOILERS!
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-Misses are simply not a fun mechanic. It wastes your CD, rage, and turn to do nothing, and overpower/revenge doesn't really make up for it in any meaningful way. I'd remove misses altogether, except for a few bosses where it makes sense (Van cleef having dodge for example?).
-Blocking crits should be a thing. If I prepare to block, and get crit instead, it's often a one-shot. At least make blocking reduce crits to a normal hit instead.
-Damage ranges are all over the place. Early levels I only hit for 1, which was a slog. They should be more consistent, even at higher levels I could hit for 100, or for 500. It's too wide a range. This also diminishes the joy of getting crits, because if a hit for 100 gets a crit, it turns into 200, which is not something to get excited about, since I could have normal hits for twice that amount. I also couldn't really "feel" the difference between having Battle Shout on, or any damage reduction from thunderclap - check if AP actually does anything.
-Stats should be better explained - what does STR, AGI, INT do exactly? I couldn't feel an increase in my damage from STR, or my crit chance from AGI. Do they actually work? Does armor do anything? Throughout my playthrough I only felt more powerful when getting a new weapon or when leveling up, not from the rest of my equipment.
-Consider making some abilities not consume your turn - like battle shout, bloodrage, shield block, etc (the non-damaging ones?). This will allow for more strategic plays.
-Consider adding equipment with more interesting effects - for example, reducing ability costs, or making them instant (not take a turn) to allow more build diversity.
-Some of the creature animations are way too slow. Add a "Fast Combat" checkbox in the options to speed combat up?
-Make the completed quests gray in the quest log.
-Some enemies are WAY overtuned - the druid and paladin in the arena are a pure pain to fight. They can instantly heal for 1200 and 2400 respectively, without ANY cost or cooldown, they can just spam the heals, while I'm doing 200-400 dmg per hit and struggling to stay alive against their 600-1000 dmg hits, and then they "erase" the effect of my last 5 turns by healing. It's impossible to keep them silenced permanently with Pummel, Mortal Strike doesn't work, so it's down to RNG if they're gonna heal or not. I barely beat the Druid with crazy luck at lvl 20 and with the best equipment possible... I can't beat the Paladin.
Either add a mana bar for them, or add a CD to their heals, and maybe reduce the amount healed while you're at it.
-BUG: Charge is supposed to ADD rage, not remove it. It only gives you rage if you're below 10. Also 10 rage is too little, make it give 15-20?
-BUG: Your cooldowns don't tick down while you're stunned.
-BUG: Mortal strike doesn't affect enemy heal amount.
-BUG: some dialogues are missing - the middle dwarf in Sentinel Hill (Westfall), after you do his quest, he just repeats the last dialogue you have seen. The green dragon in the swamp (after you get the concealing thing) just doesn't have any dialogue, and pressing "talk" locks the game until you save and reload. The same happens to the chief in the Mulgore camp after completing all quests there.
-BUG?: The stranglethorn harpies don't spawn naturally, but instead replace a tiger sometimes, which is weird.
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That's all for now. Hope some of this feedback is useful to you. :)
EDIT: Finally beat the paladin after 20 or so attempts until I got the perfect RNG.
Also 10 gold for the grand marshal items is way too much. After a full playthrough with a good amount of grinding, I only have about 5g. Also some items sell for 0.
BUG: High Priestess Jeklik can heal while silenced by Pummel.
EDIT2: Managed to beat the game. Loved it! <3
I would recommend open-sourcing the game, so other fans can contribute code and bug fixes, maybe even new content to it. Make it the community labor of love that it's supposed to be. That way you won't have to shoulder all these fixes and development yourself alone. Give it some thought ;)
EDIT3: Found and rekt Onyxia 2nd try :D