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Really enjoyed this! You nailed the atmosphere, telling a story with the barest mechanics, wonderful use of sound and environment. Definitely looking forward to other parts of the anthology!

*** WARNING: GAME SPOILERS BELOW***

Only one bit of critical feedback, purely just a matter of taste, is that I would have ended the game when it said "hang XXXX". 

You created great tension mentioning having one thing left to do because entering that room, there was this creepy uncertainty of what you meant just beneath the surface of the horrible stuff we discover in there and the imagination could run wild.

So when it said the name, it was like an oh sh*t moment realizing what that "one thing" was. I thought the implications of that had more punch than what happened after. That other thing is overdone in moody indie games and doesn't really add anything except the guaranteed unversal response of "oh no...".

On the other hand, that punch would have been lost on anyone who was mindlessly skimming the notes and didn't even remember who that name referred to so maybe it's good something more straightforwardly dark went down later lol 

Either way, I elevated how you chose to end it in my mind by assuming the body you refer to in the title wasn't the one I was carrying but the one I became. Again, great job!