We do have some similarities in how the puzzles are solved with the ghosts. I feel like a small animation for the rewind would make it better, having it as a clickable button kinda breaks the rhythm.
I think mine leans more towards action than puzzle, as I couldn't find/integrate more puzzle mechanics as a solo dev.
Viewing post in Cyber Loop jam comments
Thanks for playing! I agree with you, having more of an integrated experience with the rewind mechanic would serve our game well. We didn't have much time to polish some things so perhaps we'll consider making a post jam update in the coming weeks!
I'm sorry I didn't get a chance to rate your game, but I'll give it a play when I have the time. Cheers!