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(+3)

smartest decision i thinkk yall made was not having a strict "tutorial."  its so much easier to get into a game when you get to play through the mechanics instead of just having a huge wall of text explaining what everything does.  the puzzles got pretty interesting and challenging real quick!  id maybe suggest adding a counter that shows the length of your snake so you know how many segments you are at instead of having to count.  there were a couple puzzles where i needed to eat some black holes/stars to get my snake to be at the right length, and it would have been handy to have a counter to know exactly how many i need to +1 or -1.  awesome game, super polished and enjoyable for the time frame given!  theres some really thoughtful puzzle design in there.

Thank you so much!!! In the upcoming post jam version there will be a length & move counter, many QOL updates and a ton of new levels if you're interested :)