smartest decision i thinkk yall made was not having a strict "tutorial." its so much easier to get into a game when you get to play through the mechanics instead of just having a huge wall of text explaining what everything does. the puzzles got pretty interesting and challenging real quick! id maybe suggest adding a counter that shows the length of your snake so you know how many segments you are at instead of having to count. there were a couple puzzles where i needed to eat some black holes/stars to get my snake to be at the right length, and it would have been handy to have a counter to know exactly how many i need to +1 or -1. awesome game, super polished and enjoyable for the time frame given! theres some really thoughtful puzzle design in there.