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Ah, so happy to hear! It's incredibly heartwarming to see people enjoy the story that we told here.  Answering the "How the heck?" - Experience + passion.  Regarding in-world text, it is not a new idea, but it isn't a common thing either; I personally only remember such a trick in "What Remains of Edith Finch".  For this game, it was indeed a perfect storytelling tool: easy to make, stylish, and powerful.