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How. The Heck. Is this a JAM GAME?! Genuinely an amazing experience. I love the way the narrative is told through text that exists in the scene (though it can make it a bit difficult to read in more cramped spaces), and I was engaged throughout. I've never played Obra-Din, so I'm not sure if this is common to these types of games or not, but I also really enjoyed exploring the memory by interacting with different clues to find more information. Plus the artstyle, the creepy audio track in the background... Unbelievable job on this one!!

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Ah, so happy to hear! It's incredibly heartwarming to see people enjoy the story that we told here.  Answering the "How the heck?" - Experience + passion.  Regarding in-world text, it is not a new idea, but it isn't a common thing either; I personally only remember such a trick in "What Remains of Edith Finch".  For this game, it was indeed a perfect storytelling tool: easy to make, stylish, and powerful.